Type | Network games |
Genres | Board games • Turn-based strategy • Real-time strategy • First-person shooters • Massively multiplayer online games • Apocalyptic games |
Era of origin | 1600s |
Cultural impact | Significant role in shaping society and culture |
Place of origin | |
Impact on society | New forms of communication • Collaboration • Entertainment |
Technological innovations | Moon-Receiver Network • Interfaces • Streaming • Video chat |