Type | Technology |
Invented | Mid-1980s |
Components | High-resolution display • Head tracking • Integrated headphones • Controllers |
Popular brands | Oculus VR • HTC Vive • PlayStation VR • Valve Index |
Application areas | Medical training • Gaming • Therapy • Education • Telepresence |
Impact on society | New forms of communication • Virtual travel • Virtual tourism • Creativity • Performance art • Social media platforms |