| Type | immersive technology |
| Course | varies |
| Impact | economic growth • cultural transformation • innovation |
| Variations | augmented reality • mixed reality |
| Popularized | late 20th century |
| Applications | entertainment • education • therapy • training • social interaction |
| Place of origin | |
| Region or state | California |
| Main ingredients | VR headset • sensors • computer • software |
| Serving temperature | Not applicable |
| Ethical and legal questions |